May 12, 2008, 03:36 PM // 15:36
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#1
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Wilds Pathfinder
Join Date: Jun 2006
Location: Finland
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Endless shadow form assassins griefing in ha
See the image so u know what I'm talking about.
I think something should be done about that build because I don't want to take signet of disench or something like that just because of them. Now that a.net balances pvp/pve skills differently I think they should at least then nerf pvp shadow form so it couldn't be maintained 24/7.
I have seen quite many of them in ha lately so something must be done imo.
Time elapsed is 1:18:40 now and still going as I type this.
What do you think about endless shadow form assassins griefing in ha?
Edit: He left at 1:24:54. also, he had shadow form 100% of the time so spells/attacks didn't work. I guess we should play sway like everyone else does because then we could have killed him with traps... :P
Last edited by Jay Em; May 12, 2008 at 04:05 PM // 16:05..
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May 12, 2008, 03:40 PM // 15:40
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#2
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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I think it's nothing new. Griefers are part of the online world, whether they be perma shadow form sins or other builds. There will always be some build out there that allows people to do something like this.
Welcome to PvP.
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May 12, 2008, 03:43 PM // 15:43
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#3
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
What do you think about endless shadow form assassins griefing in ha?
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I think Shadow Form is the stupidest skill created for the stupidest profession in the game, and they're not going to do anything about it. SF-griefing has been nerfed in the past and the lil' children just found new ways to aggravate with it.
It's been a problem forever, it's not going to change now.
Also, it's not really endless. There IS downtime for SF, it's just very brief, and the other sin skills allow them to get away most of the time before they can be put out of everyone's misery.
Last edited by Ctb; May 12, 2008 at 03:46 PM // 15:46..
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May 12, 2008, 03:48 PM // 15:48
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#4
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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i never have a problem with these guys, if its down to just having a sin left then just have everyone /sit minimize gw and go do something else, if they know it isnt pissing you off(which is the reason they're doing it) they give up REAL quick
what was annoying in UW was a team with 3-4 hard res, ward v melee, ward v foes, DA chain, aegis chain, sod, WoW, 3 monks and party heals off the rest of the team....took us hour and 20 min to finally beat them
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May 12, 2008, 03:49 PM // 15:49
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#5
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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u can maintain it with precise timing with no time down
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May 12, 2008, 03:50 PM // 15:50
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#6
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Jungle Guide
Join Date: Mar 2006
Location: Droknars Forge
Guild: No Goats No Glory
Profession: Me/
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[Skill]Shadow Form[/skill]
inter it
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May 12, 2008, 03:52 PM // 15:52
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#7
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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a skill prime for the new balance method
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May 12, 2008, 03:53 PM // 15:53
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Whenever I see one of those I laugh and charge. They die in no time.
Usually one or things like PBAoE fire spells is enough to get rid of them.
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May 12, 2008, 03:55 PM // 15:55
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#9
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Site Legend
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It's annoying, but it's still a viable skill.
__________________
Old Skool '05
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May 12, 2008, 03:55 PM // 15:55
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#10
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Hall Hero
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Quote:
Originally Posted by slowerpoke
a skill prime for the new balance method
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I hope the PvP verson is "for 5...21 seconds, this skill does jack shit".
Actually, I probably wouldn't mind that being the PvE version, too...
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May 12, 2008, 03:58 PM // 15:58
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#11
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Whats sad is that people go into HA without a single knockdown or interrupt skill.
A single well-timed shock would have saved you an hour of crying, even moving the ghostly hero near him could stop it since he wont have shadow form up 100% of the time.
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May 12, 2008, 04:01 PM // 16:01
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#12
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Ctb
I think Shadow Form is the stupidest skill
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False. It's used in farming all kinds of areas not only on primary Assassins. It has been and is the quintessential Raptor farming build, one of the quickest and most time-efficient farms in the game.
Quote:
Originally Posted by Ctb
created for the stupidest profession in the game
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False. Don't introduce your needless prejudices in a way that aggravates other people. I'm going to assume (since you know NOTHING about Assassins) that you've been wtfpwned by one too many and don't know what to do about it.
Quote:
Originally Posted by Ctb
they're not going to do anything about it.
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False. With the new skill updates differentiating some skills to be PvP versions, I'll bet both the duration of Shadow Form and the health lost on removal/ending will be lessened for a PvP version for this very reason.
Quote:
Originally Posted by Ctb
SF-griefing has been nerfed in the past and the lil' children just found new ways to aggravate with it.
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False. If they wanted to nerf Perma-Shadow, they'd have done it. They're not so stupid that they don't know that people are still using it. The nerf was done to Deadly Paradox to the Deadly Arts/Smite spike combo, for which Deadly Paradox sped up recharge and cast time for quicker and more repetitive spiking.
Quote:
Originally Posted by Ctb
It's been a problem forever, it's not going to change now.
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False. See the comment about what I think will happen to Shadow Form in PvP.
Quote:
Originally Posted by Ctb
Also, it's not really endless. There IS downtime for SF, it's just very brief, and the other sin skills allow them to get away most of the time before they can be put out of everyone's misery.
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Very false. Point 1: It's endless. Clearly you've never seen any of the builds based around it, because it's a powerful farming build. Also, do you really think a whole HA team could swing for an HOUR at someone who had even a few seconds of downtime without landing that ONE hit that would kill them? Point 2: IT'S ENDLESS. Do the math. With 16 Shadow Arts and +20% enchanting Shadow Form lasts 26 seconds. With the 33% recharge from DP, the recharge is 40 seconds. With Arcane Echo, you have 20 seconds before the copy expires (19s for duration of original and ~3/4s for cast) so 19 (original) + 26 (echo copy) = 45 seconds > 40 second recharge. With a 2 second cast from Arcane Echo and a 3/4 second Shadow Form, the difference is about 2 seconds, rinse, and repeat. I didn't really have to post all of the details, but I wanted to because you wouldn't believe without hard evidence. You probably won't even believe now.
In simpler terms, your post is /epicfail.
The solution will come shortly I'm sure. I'd be willing to bet that Shadow Form will become more acceptable and less abusable when the first round of PvP version skills come out. Shortened duration and lowered health loss will make it more appealing for spiking (or even kiting) with the lowered health loss. I'll bet it will be in the first or second round of these variable skills and Perma-Shadow HA griefing will be gone forever.
EDIT: In general, I think that the health loss should be directly proportional to the duration. For example, a new skill description would be:
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 500...41 Health. Unfortunately this does not negate Perma-Shadow chain in PvP (though the description makes more sense to me), so I'm expecting a PvP version of the skill to arrive soon.
Last edited by FengShuiDove; May 12, 2008 at 04:07 PM // 16:07..
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May 12, 2008, 04:02 PM // 16:02
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#13
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Forge Runner
Join Date: Dec 2007
Profession: E/
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it's retarded
you have a build to have perma shadow and what you get?
a perma shadow sin that is no danger to anything!
he can be invincible all he want but the damage he'll be dealing is very low
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May 12, 2008, 04:06 PM // 16:06
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#14
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Frost Gate Guardian
Join Date: Oct 2007
Location: The Netherlands
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bring some AoE spells like frozen burts then its a gud snare as well
but yes, its annoying and the ppl that do this crap must be frustrated politicians
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May 12, 2008, 04:08 PM // 16:08
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#15
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Furnace Stoker
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Quote:
False. It's used in farming all kinds of areas not only on primary Assassins. It has been and is the quintessential Raptor farming build, one of the quickest and most time-efficient farms in the game.
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So wait...how does that not make it a stupid skill? *waits*
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May 12, 2008, 04:12 PM // 16:12
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#16
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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May 12, 2008, 04:16 PM // 16:16
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#17
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by DarkNecrid
So wait...how does that not make it a stupid skill? *waits*
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How does that not make it a stupid skill? If it's efficient at accomplishing a purpose, whatever that may be, then it's not stupid. Same as Healing Breeze, pretty weak unless you're on a 55, but when in the right setting it's brutally effective.
I'm not saying Shadow Form is a great skill, but it's absolutely awesome at fulfilling a certain purpose. That purpose should be farming, not HA griefing, which is why I'm anticipating a PvP version.
And if a skill that's broken in some regards is qualified as stupid, then there's a lot of stupid skills out there that are on high-end bars.
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May 12, 2008, 04:20 PM // 16:20
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#18
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Haha had a guild team that did this using arance minicry. We did this pre-EotN. Good times, the team we faced waited an hour before deciding to use Shove and shock on us
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May 12, 2008, 04:27 PM // 16:27
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#19
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Ascalonian Squire
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or just have someone bring a signet such as [Signet of Disenchantment] [Signet of disruption] or even [Signet of Judgment]
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May 12, 2008, 04:31 PM // 16:31
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#20
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Furnace Stoker
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Quote:
Originally Posted by Trick
or just have someone bring a signet such as [Signet of Disenchantment] [Signet of disruption] or even [Signet of Judgment]
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just because something has a counter doesn't make it balanced.
one of those signets makes you lose all energy (wow...so useful), another sucks, and the third is retarded to waste an elite on unless its a gimmick build.
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